βš”οΈWar

Do /eventwar guide for more info on the EventWar plugin

Wars on RedstoneMC are done via the EventWar plugin. It offers a variety of war types for players to engage in:

  • Riot - One town fighting amongst itself. Players side with the city or the rioters via team selection.

  • Town vs Town - Two towns fight against each other.

  • Civil War - One nation fighting amongst itself. Towns side with the capital or the rebels via team selection.

  • Nation vs Nation - Two nations fight against each other.

  • Alliance vs Alliance - Two nations fight against each other, with both nations' allies joining the fight.

  • World War - All nations with enemies will be thrown into war.

Name
Max Duration

Riot

12h

Town vs Town

48h

Civil War

48h

Nation vs Nation

48h

Alliance vs Alliance

48h

World War

72h

Wars are begun via town-purchased Declaration of War books. Declarations of War are purchased via Tokens using /town redeem {wartype}. Tokens are earned by every non-neutral town each Towny newday (12pm GMT every day). If a town is part of a nation that nation must not be neutral either. Towns with an active war will also not receive war tokens.

Lore

Event War is heavy in lore. Books are generated and given to players when wars start, when they end, and on every hour. They act as a permanent record for players to store in their town libraries and museums. Start-of-War books detail who is involved in the war, the rules by which they are fought and the consequences of victory and failure. Hourly update books show players who is still in the fight and where the scores stand. End-of-War books finalize the outcomes of the war, informing players who has survived, providing for a historical document for the ages.

Declaration Of War Books

Declaration of War books are how players start wars. These books are purchased for Tokens using the /town redeem command. A town must be a part of a nation to redeem their tokens for civil war, nation war and world wars books.

Name
Price

Riot

5 tokens

Town vs Town

10 tokens

Civil War

10 tokens

Nation vs Nation

20 tokens

Alliance vs Alliance

30 tokens

World War

50 tokens

Declaration of War books are used by holding the book and using the /declare war [wartype] [arg] command, this is documented in the books themselves.

TownBlock HP System

All of the townblocks (chunks) in each warring town are given a HP amount. Normal townblocks have 60 and homeblocks have 120 hp. HP is lowered when attackers are stood in the townblock, and the attackers outnumber any allies of the town being attacked.

Townblock HPs can be healed when the allies outnumber the attackers. A townblock takes damage for every 5 seconds the attackers are stood in the townblock.

Townblocks must be attacked from the edge of town, inwards towards the town's homeblock and must be at atleast Y=60. When townblocks are attacked, fireworks appear in the air above. If a jail plot has its HP dropped to zero, all of the prisoners of war will be unjailed in a prison break, and the jail will no longer be usable for the duration of the war.

Surrendering

Do /surrender to give up. Riots allow for anyone to surrender. Civil War only allows a mayor to surrender their town. World War only allows a king to surrender their nation. In a Riot, if the Mayor is the one surrendering, their Town will be taken over by the Rebel with the highest score. In a Civil War, if the King is the one surrendering, the rebel Town with the highest score will become the new Capital. For Town War and Nation War, it is more complicated. The town or nation that wishes to give in must create an offer. This offer can be for a WhitePeace (nothing), Money, Towns or Money & Towns combined. See '/surrender ?' for correct command syntax. The offer is then sent to the mayor or king on the opposite side for their approval. If accepted the war is over and any money or towns is exchanged. In Town Wars, the surrendering Town can only offer itself in surrender, to be merged into the victorious Town. In Nation Wars, the surrendering Nation can offer itself or any of its Towns in surrender, to be conquered by the victorious Nation.

Jails & POW

Players killed in enemy territory will be transferred to the town's primary jail (falling back to other jails if the primary jail has lost its HP), to live as a POW (prisoner-of-war). In riot wars, players are unjailed if they can leave the jail plot. In other war types they must exit the town's land.

Jailbreaks occur when a jail's HP is dropped to zero and all prisoners are freed. While jailed, players are unable to score kills, lose their lives or damage townblock HP's.

End Conditions

A Riot will be ended if:

  • All of the surviving rioters are in Jail.

  • The mayor surrenders, or either side's remaining players surrender.

A town can be knocked out of a war in the following ways:

  • A town has its homeblock fall to 0hp (when the TownBlockHP system is enabled.)

  • A town cannot pay the death costs because their town bank has no money (when using_economy is true.)

  • A town makes a surrender offer which is accepted.

A nation can be knocked out of a war in the following ways:

  • A nation's capital city is knocked out of the war.

  • A nation's towns are all removed from the war.

  • A nation makes a surrender offer which is accepted.

A alliance war will end if:

  • All the nations on either side are removed from the war.

A civil war will end if:

  • The capital city is removed from the war.

  • All the towns on either side are removed from the war.

  • The king surrenders, or either side's remaining towns surrender.

A world war will end if:

  • There is only one Nation left, or all of the remaining Nations consider each other Allies.

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