π©Plots
The plot types that Towny provides are as follows:
Default Plots
These plots do not need any specific command to be designated. They are put up for sale with /plot forsale {$$}. A plot which is not of default type can be reset to a default plot with /plot set reset.
Shop Plots
Shop plots are designated with /plot set shop. A mayor can use /town set shopprice {$$} to set how much shop plots are sold at by default. This can be overridden when a mayor puts the actual plot up for sale with /plot forsale {$$}. A mayor can also charge an additional shoptax with /town set shoptax {$$}. This tax is charged in addition to the normal plottax.
Arena Plots
Arena plots are designated with /plot set arena. PVP is on all the time in arena plots as well as friendly-fire damage. Town health regen is also disabled in arena plots.
Embassy Plots
Embassy plots are designated with /plot set embassy. A mayor can use /town set embassyprice {$$} to set how much embassy plots are sold at by default. This can be overriden when a mayor puts the actual plot up for sale with /plot forsale {$$}. A mayor can also charge an additional embassytax with /town set embassytax {$$}. This tax is charged in addition to the normal plottax.
An embassy plot can be bought by any player, whether they are in a town or not. The townblock remains owned by the host-town and a mayor from the host-town can take the plot from the owner at any time. Embassy plots can also be changed into shop plots, allowing for larger shop towns, where many different towns' players can set up shops. When a player leaves a town they do not lose ownership of their plots if those plots are set to be Embassy plots.
Wilds Plots
Wilds plots are designated with /plot set wilds. A wilds plot allows residents to destroy the blocks found on the wild ignore ID list. This includes ores, trees, flowers, mushrooms and other harvestable blocks by default. It does not include stone, dirt, grass and other terrain blocks. It is useful for creating tree farms, and protecting the terrain around a town, while still allowing residents to cut trees and explore caves.
Use /towny wildsblocks to see a server's allowed wilds plots blocks.
Jail Plots
Jail plots are designated with /plot set jail.
Players can become jailed if:
The player's mayor/sheriffs send them to jail using one of the following commands:
/town jail [name]- Jails the given player for 1 hour, must be a resident of your own town./town jail [name] {hours}- Jails the given player for the given hours./town jail [name] {hours} {jail}- Jails the given player for the given hours, in the given jail plot (which is a number.)/town jail [name] {hours} {jail} {cell}- Jails the given player for the given hours, in the given jail plot and jail cell (which are both numbers.)
An attacker who attacks a town which considers him an Enemy (Nation-relationship) dies in that Town. He is sent to the defending town's primaryjail.
Jailed players become unjailed if:
they leave their town and become a nomad,
the mayor/sheriff unjails them,
the player pays a bail amount to the town which jailed them, (using:
/resident jail paybail)they manage to escape the jail plot and the town and get into Wilderness.
In addition:
Jailed players cannot teleport.
Jailed players cannot use Ender Pearls or Chorus Fruit.
Jailed players who die are sent back to their prescribed jail plot.
Jailed players do not give monetary payouts when they are killed.
Also:
Newly-jailed players who log out before they can be teleported to their cell will be killed.
The player is warned to prevent surprises.
Works similar to many combat-logging plugins.
Jail plots can have multiple jail cells in them. Jail cells are made using /plot jailcell add and removed using /plot jailcell remove. Jail cells' spawn locations are marked ingame using a ring of particles.
A town can see a list of their jails using /town jail list. A town sets their primaryjail using /town set primaryjail while standing in a jail plot. Their first jail will automatically become the primaryjail.
Players which are jailed will receive a nice book explaining to them how they can get out of jail.
Farm Plots
Farm plots are designated with /plot set farm. A Farm plot players to only build/destroy blocks designated. Use /towny allowedblocks to see a list of the server's farmblocks.
Who can build/destroy these blocks is still determined by the plot's perm line seen in the /plot perm screen. This means that if B=rnao, anyone can plant/place the allowed blocks in the plot. If the B=r--- then only town residents can plant/place the allowed blocks.
Farm plots also allow player to kill animals in the plot. In order to kill the configured animals list the player must be able to break wheat blocks on the plot. The list of animals includes PIG,COW,CHICKEN,SHEEP,MOOSHROOM.
Bank Plots
Bank plots are designated with /plot set bank. Bank plots can be used to limit town and nation bank depositing/withdrawing.
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